org.auxilum.opengl.scene
Class Mesh
java.lang.Object
org.auxilum.opengl.scene.Mesh
- public class Mesh
- extends java.lang.Object
Constructor Summary |
Mesh(java.lang.String meshName,
int meshFlag,
int meshMaterialIndex,
double[][] vertices,
double[][] normals,
int[][] triangleIndexes)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Mesh
public Mesh(java.lang.String meshName,
int meshFlag,
int meshMaterialIndex,
double[][] vertices,
double[][] normals,
int[][] triangleIndexes)
setMaterial
public void setMaterial(Material material)
getVerticeCoords
public double[][] getVerticeCoords()
getNormals
public double[][] getNormals()
getTriangleCoordIndexes
public int[][] getTriangleCoordIndexes()
getMeshMaterialIndex
public int getMeshMaterialIndex()
getMaterial
public Material getMaterial()
- Method to get the
Material
object of this mesh.